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LANTERN
Ursus Build Close Range Build

Ursus Build Close Range
Steel Hunters Wiki

Hunter

Ursus

Ursus is a strong, resilient ursine Hunter. Her kit makes her a real mobile fortress with the power to end any arguments quickly.

Abilities & Gear

Glacial Armour
Encases you in ice armor. Reduces movement speed if destroyed, otherwise restores structure points.
Iceberg
Increases the shell hit points and heals 200 structure/sec while the armor is active. If shell is broken, Ursus receives a defense debuff. When upgraded, grants Ursus a damage-resistance aura and heals ally nearby on a safe shell.
  • Effect 1: Increases Glacial Armor durability by 500
  • Effect 2: Ursus gains a damage resistance aura that reduces incoming damage by 10% within a 50 meter radius
  • Effect 3: If Glacial Armor is intact when it expires, it heals both Ursus and allies within a radius of 50 meters for 1000 Structure Points
Missile Barrage
Swarm of homing rockets. Each launch uses Rage charges which Ursus accrues during battle. Rage decays after being out of combat for 15 seconds. Activation with Full Rage increases damage of each rocket by 20 damage.
Fury
Quick target lock-on Mod. When upgraded, increases Rage charge accumulation for inflicted damage, reduces target lock-on time, and provides reload bonus for hitting target.
  • Effect 1: Increases Rage Charge from outcome damage by 16%
  • Effect 2: Decreases time to lock on target to 0.9 sec
  • Effect 3: Every 6 rocket hits give 1 bonus ammo and automatically reloads Auto Shotgun.
Mainframe
Core System that enhances stats and abilities.
Irascible
Increases ability power. When upgraded, it gives more rage for damage on Drones and reduces Missile cooldown on Hunter kills.
  • Effect 1: Increases ability power by 2%
  • Effect 2: Ursus gains 8% more rage for damage on drones
  • Effect 3: Killing a Hunter with a missile reduces the base cooldown of missiles by 1 seconds. Max 3 stacks
Shard Cannon
Close-range Auto Shotgun.
Ferocious
Two shots per burst Mod. When upgraded, increases damage for second shot in burst and provides vampiric damage for subsequent burst if both shots hit the target.
  • Effect 1: Increases damage of the second shot in burst by 7.5%
  • Effect 2: Increases critical damage by 6%
  • Effect 3: If both shots of a burst hit the same target then next burst gets 10% of lifesteal
Attack
Defense

System Tree