GAMES
LANTERN
Fenris Build Backline Build

Fenris Build Backline
Steel Hunters Wiki

Hunter

Fenris

Fenris is a nimble and merciless Hunter, best suited to mid-range combat. His equipment enables him to ambush his enemies and escape in the blink of an eye.s

Abilities & Gear

Plasma Arc
Shoots a ball of plasma that gains increased damage based on distance traveled.
Lightning
A fast-moving Plasma Arc. Upgrading increases damage the longer it travels and explosion radius.
  • Effect 1: Increases the projectile speed of Plasma Arc by 15%.
  • Effect 2: Increases the explosion damage bonus for distance traveled to 11.5%
  • Effect 3: Increases the explosion radius by 30%
Blink
Teleports Fenris towards the direction of the cursor.
Stalker
After Blink, damage is briefly boosted. The upgrade grants a buff that, upon Blink activation, steals enemy structure equal to % of the damage dealt and reduces cooldown when damage is taken.
  • Effect 1: Increases damage by 10% for 3 sec when Blink deactivates.
  • Effect 2: Reduces Blink cooldown by 1 seconds for every 1500 damage taken
  • Effect 3: Blink activation grants effect for 4 shots for 10 sec, each stealing enemy structure equal to 20% of the damage dealt.
Mainframe System
Core System that enhances stats and abilities.
Canny
Recovery-focused Mod that reduces shield recharge delay. Upgrading it improves Repair Kit effectiveness and reduces damage from critical hits while shields are active.
  • Effect 1: Reduces Shield recharge delay by 2 seconds.
  • Effect 2: Improves Repair Kit effectiveness by 5%.
  • Effect 3: Reduces damage from Critical Hits by 15% while Shields are active
Rocket Mortar
Increases explosion radius, allowing for effective indirect fire. Upgrading it increases weapon damage when not aiming down the sights and deals more damage on every second shot.
Claw
Increases explosion radius of Rockets. Upgrading deals extra damage if multiple targets are hit by the same explosion and deals more damage on every second shot.
  • Effect 1: Increases Rocket explosion radius by 5%.
  • Effect 2: When multiple enemies are damaged by the same explosion, they receive 100 additional damage
  • Effect 3: Every second Rocket deals 10% more damage.
Attack
Defense

System Tree