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Changelog 0.45.1

Changelog 0.45.1
Steel Hunters

Published: August 5th 2025
Broodmother offers offensive and supportive utility with her Sentry Turrets and Cocoon Shell abilities that make her a zone control specialist.
Base Stats
  • Structure - 6600
  • Shield - 2100
Weapon - Plasma Spitter
[h4]Mod: Swarm[/h4]Base Stats
  • Damage: 175
  • Magazine: 20
  • Crit multiplier: 0.8
  • Quick Reload: No
Effect 1
  • Every hit increases damage by 2%, stacking up to 10 times. Resets on reload.
Effect 2
  • Every 10 hits on an enemy Hunter increases the Ability Power of the next Cocoon by 10%, stacking up to 4 times.
Effect 3
  • Critical Hits have a 40% chance of restoring 1 ammo to the magazine.
[h4]Mod: Colony[/h4]Base Stats
  • Damage: 156
  • Magazine: 20
  • Crit multiplier: 0.8
  • Quick Reload: No
Effect 1
  • Hits heal Brood Turrets for 35% of damage done.
Effect 2
  • Hitting enemies with 5 consecutive shots increases Brood Turret damage done to them by 5% for 6s, stacking up to 5 times.
Effect 3
  • Hitting 3 Critical Hits on an enemy causes Brood Turrets to prioritize them if they are within 120m.
Ability 1 - Brood Turret
General
  • Maximum Turrets deployed: 2
[h4]Mod: Stinger[/h4]Base Stats
  • Damage: 300
  • Range: 120m
  • Turret HP: 4000
  • Cooldown: 25s
  • Charges: 2
  • Duration: 120s
Effect 1
  • If Broodmother is within 50m of a Turret for 10s, it's max Structure increases by 800, stacking up to 3 times.
Effect 2
  • Enemies hit by a rocket take 50 damage per second for 3s, stacking up to 4 times.
Effect 3
  • If Broodmother is under 35% Structure, Turrets deal 20% more damage and have 20% increased fire rate.
[h4]Mod: Sacrifice[/h4]Base Stats
  • Damage: 30
  • Range: 120m
  • Turret HP: 4000
  • Cooldown: 25s
  • Charges: 2
  • Duration: 120s
Effect 1
  • After being deployed fire rate is increased by 80% for 6s.
Effect 2
  • When out of combat, Turrets have a 15m repair aura that restores 100 Structure per second to Broodmother and teammates.
Effect 3
  • Turret damage is increased by 10%. This is doubled when both Turrets are deployed.
Ability 2 - Cocoon
[h4]Mod: Chrysalis[/h4]Base Stats
  • Shell Structure: 4000
  • Healing: 280 Structure per second
  • Completion Bonus: 1000 Structure
  • Radius: 75m
  • Cooldown: 60s
  • Duration: 8s
Effect 1
  • Cocoon restores an additional 60 Structure per second.
Effect 2
  • When Cocoon ends, Broodmother and nearby teammates restore an additional 2500 Structure.
Effect 3
  • When Cocoon ends, Broodmother gains 25% damage resistance for 5s.
[h4]Mod: Aurora[/h4]Base Stats
  • Shell Structure: 4000
  • Healing: 280 Structure per second
  • Completion Bonus: 40% Ammo restored to Magazine
  • Radius: 75m
  • Cooldown: 60s
  • Duration: 8s
Effect 1
  • Each wave of healing also gives Broodmother's teammates 0.5% increased damage for 10s, stacking up to 16 times.
Effect 2
  • Increases Ammo restored upon completion to 100%.
Effect 3
  • When Cocoon ends, Plasma Spitter does not use any Ammo for 5s.
Mainframe
[h4]Mod: Queen[/h4]Effect 1
  • Increases Repair Kit effectiveness by 15%.
Effect 2
  • Using a Repair Kit decreases Shield recharge delay by 3s until the end of Battle, stacking up to 4 times.
Effect 3
  • Repair Kits can Overcharge Broodmother's Structure by up to 25%.
[h4]Mod: Hive[/h4]Effect 1
  • Reduces the cooldown of Cocoon by 2s for every 8 hits with Plasma Spitter.
Effect 2
  • Every 2 uses of Cocoon increases Ability Power by 15%, stacking up to 3 times.
Effect 3
  • Each wave of healing from Cocoon also gives Brood Turrets 1.5% damage resistance for 10s, stacking up to 16 times.
Go to the original article on the official Steelhunters Steam page