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Changelog v0.45

Changelog v0.45
Steel Hunters

Published: July 21st 2025
July 22nd 2025 - 0.45 - Release
General
  • Unlocked all Hunters and Skins including unreleased ones. Enjoy Fletcher!
Mobility
  • Removed Jump from the Dash charge system; it now has a short cooldown.
  • Increased Dash speed and distance.
  • Removed delay effects on Hunter movement.
  • Improved movement animations for all Hunters.
  • Updated Supersprint to no longer be interrupted by Dashing.
  • Updated running and sprinting to be deactivated if the 'Sprint' key is pressed.
  • Improved recovery speed after falling.
  • Added air dash animations for Fenris.
  • Added barrel roll animations for Ursus.
Shield Update
  • Removed critical damage from Hunters while Shields are active.
  • Removed critical zone visibility while Shields are active.
  • Added Shield Gating function.
    • If incoming damage exceeds the remaining Shields value the excess damage does not transfer to Structure.
    • In the future Shield Gating will only trigger after full shield regeneration.
  • Added critical zones are visible even when not in Zoom Aim for 2.5s after Shields are broken.
  • Updated Shields to recharge in segments.
    • Delay before shield regeneration starts: 15s
    • Time to regenerate the first segment: 2s
    • Delay before second segment begins: 2s
    • Time to regenerate second segment: 3s
    • Delay before third segment begins: 6s
    • Time to regenerate third segment: 2s
  • Updated delay for Shield recharge from 30s20s .
  • Updated full Shield recharge time from 5s10s .
  • Updated color of damage on Shields to blue.
  • Added broken shield icon when Shields are destroyed.
  • Updated Shields to prevent damage interrupting interacting with objects activations of consumables and using abilities.
    • Interactions activations and abilities will be interrupted when Shields are broken.
Gameplay
  • Updated Quick Reload timing to be more forgiving.
  • Updated text while Melee is on cooldown.
  • Removed Ability Power scaling from Melee.
  • Updated Respawn prompt to press instead of hold.
  • Updated Respawn locations to be further from enemies and lowered height of drop.
  • Updated Respawn to now provide a full magazine.
Visuals
  • Improved Hunter destruction VFX.
  • Added an effect when projectiles critical hit.
  • Added visual effects to weapons during Zoom Aim for all Hunters.
    • Some Epic and Legendary skins have unique effects.
  • Updated lighting on all default Hunter skins to make them easier to identify during battle.
  • Added video preview for Hunter abilities by pressing the "F1" Key on the Hunters screen in the Hangar.
Hangar
  • Replaced "Inspect Hunter" tooltip with hotkey in Hangar Hunters and Skins.
  • Updated Hunter Select to only open through the hotkey and not through clicking on the active Hunter.
  • Updated camera in Hangar to adjust based on Squad size.
General
  • Reduced base Structure from 77006600 .
  • Improved Fenris' movement animations.
Plasma Arc
  • General
    • Enabled interactions dashing and jumping while Plasma Arc is active.
    • Enabled interactions dashing and jumping while Plasma Arc is targeting.
    • Added base explosion radius of both mods to Loadout menu.
  • Mod: Thunderbolt
    • Reworked Effect 1
      • Increases Beam Range by 50% .
    • Reworked Effect 3
      • After the explosion Plasma Arc leaves behind an area that deals 50% of Arc Beam damage for 7s .
Mainframe
  • Mod: Canny
    • Updated Effect 1
      • Reduced Shield recharge delay from 10s5s .
      • Added Shield recharge speed increased by 40% (Now 6s ).
    • Reworked Effect 3
      • Reduces damage from Critical hits by 10% .
Fletcher is an archer-debuffer with abilities for capture / escape and weakening the target. Base Stats
  • Structure - 6000
  • Shield - 2100
Unique Effects
  • Unique Effect 1
    • Charged Critical Hits reduces charge time by 15% stacking up to 3 times. Resets on normal hit or miss or after 5s .
  • Unique Effect 2
    • 25% of weapon damage done to an enemy in Tethering Trap is chained to other enemies in the trap.
Weapon - Magnetic Longbow
  • General
    • Hold the fire button to increase damage arrow speed and trajectory.
    • Charging will end automatically after 6s .
  • Mod: Epicenter
    • Base Stats
      • Damage: 475
      • Time to full charge: 1s
      • Crit multiplier: 0.7
      • Generates a scan area of effect which applies a debuff stack. Upon reaching 3 stacks the target takes damage equal to a percentage of current Structure.
    • Effect 1
      • Damage from the debuff is increased by up to 15% based on the target's current Structure.
    • Effect 2
      • Triggering the debuff on enemies also increased Scatter for 3s .
    • Effect 3
      • When the Area of Effect hits 2 or more targets each take 300 damage.
  • Mod: Opportune
    • Base Stats
      • Damage: 475
      • Time to full charge: 1s
      • Crit multiplier: 0.5
    • Effect 1
      • Increases weapon damage by 300 when fully charged.
    • Effect 2
      • Gives a 40% chance to recover an arrow with a fully charged hit.
    • Effect 3
      • When Structure falls below 50% the next shot restores 75% of the damage dealt. Has a 60s cooldown.
Ability 1 - Tethering Trap
  • Mod: Bolt
    • Base Stats
      • Damage increase per tick: 25%
      • Damage (Explosion): 1500
      • Trap HP: 2500
      • Radius: 40m
      • Cooldown: 40s
      • Duration: 20s
    • Effect 1
      • Increases tick damage up to 250 .
    • Effect 2
      • Increases radius up to 50m .
    • Effect 3
      • For every 2000 damage a target takes the cooldown is reduced by 2s .
  • Mod: Debilitate
    • Base Stats
      • Damage (Explosion): 1500
      • Trap HP: 2500
      • Radius: 40m
      • Cooldown: 40s
      • Duration: 8s
    • Effect 1
      • Fletcher regains 2750 Structure when an enemy escapes Tethering Trap.
    • Effect 2
      • Explosion damage increases by 5% for every 400 damage done to enemies in Tethering Trap up to 100% .
    • Effect 3
      • Leaving Tethering Trap applies a debuff that prevents ability use for 3s .
Ability 2 - Hunter's Mark
  • Mod: Predator
    • Base Stats
      • Damage Increase: 5%
      • Cooldown: 40s
      • Duration: 15s
    • Effect 1
      • Fletcher gains a stack of increasing damage by 2% for each 4s a target remains marked.
    • Effect 2
      • When the marked target is dealt 2000 damage from Fletcher or a teammate the mark's duration increases by 1.25s .
    • Effect 3
      • Ammo regeneration is increased by 30% for every 1250 damage dealt to a marked target stacking up to 3 times.
  • Mod: Proximity
    • Base Stats
      • Damage Increase: 5%
      • Cooldown: 40s
      • Duration: 15s
      • Chaining Radius: 75m
    • Effect 1
      • 15% of damage done to a marked target is restored as Structure.
    • Effect 2
      • Duration is increased to 20s .
    • Effect 3
      • If the target of Hunter's Mark dies the cooldown is reduced by 3s until the end of the Battle. This stacks up to 5 times.
Mainframe
  • Mod: Sprinter
    • Effect 1
      • After a dash or jump gain an unstoppable Supersprint for 7s .
    • Effect 2
      • When Fletcher destroys an enemy reset 25% of ability cooldowns and the stamina bar.
    • Effect 3
      • When dashing automatically shoot the nearest target within 80m dealing 1750 damage.
  • Mod: Root
    • Effect 1
      • Reduces Shield recharge delay by 4s and increases Shield recharge speed by 40% .
    • Effect 2
      • Improves Repair Kit effectiveness by 15% .
    • Effect 3
      • Reduces damage from Critical Hits by 10% .
General
  • Reduced base Structure from 70006000 .
Unique Nodes
  • Unique Node 3
    • Updated shared Stealth duration to scale with Heartbreaker's Stealth duration.
    • Updated shared Stealth to also give melee damage reduction.
    • Added 200m radius.
Stealth
  • Base Stats
    • Increased activation time from 0.5s → 0.75s .
  • Mod: Rejuvenation
    • Updated Effect 1
      • Reduced from 600 → 300 Structure per second.
    • Updated Effect 3
      • Changed from 20% Structure restored → 2000 Structure restored.
  • Mod: Nimble
    • Reworked Effect 2
      • Hitting an enemy from Stealth increases Heartbreaker's Weapon damage to that enemy by 16% for 5s .
    • Reworked Effect 3
      • Allies within 75m gain the speed buff from Effect 1 and Weapon damage increase against the target hit from Effect 2.
Sonar Pulse
  • Mod: Seeker
    • Updated Effect 1
      • Added 200m range.
Mainframe
  • Mod: Sniperguard
    • Updated Effect 1
      • Reduced Shield recharge delay from 10s5s .
      • Added Shield recharge speed increased by 40% (Now 6s ).
    • Reworked Effect 3
      • Reduces damage from Critical hits by 10% .
General
  • Reduced base Structure from 77006600 .
Unique Nodes
  • Updated text on Unique Node 1 for clarity
    • Enemies hit by the Sentinel Drone receive 12% more damage from Prophet's weapon for 5s .
Sentinel Drone
  • General
    • Updated damage done by Sentinel Drone to count as damage done by Prophet.
    • Added new visual effects to differentiate between Regular Harbinger and Martyr Sentinel Drone variations.
  • Mod: Martyr
    • Updated Sentinel Drone to now move towards enemies.
Vengeance Strike
  • Mod: Trial
    • Base Stats
      • Reduced radius from 80m60m .
    • Reworked Effect 2
      • The radius of the missile strike is increased by 80m .
Mainframe
  • Mod: Salvation
    • Updated Effect 2
      • Reduced Shield recharge delay from 10s5s .
      • Added Shield recharge speed increased by 40% (Now 6s ).
General
  • Reduced base Structure from 77006600 .
  • Added new idle pose for Razorside in the Hangar.
  • Improved Razorside's animations for reloading and walking while aiming.
Shield Recharge
  • Mod: Overdrive
    • Reduced base Shield Recharge amount from 21001600 .
    • Reduced number of charges from 21 .
  • Mod: Rampart
    • Reduced base Shield Recharge amount from 35002500 .
Frag Grenade
  • General
    • Improved explosion visual effect.
  • Mod: Shrapnel
    • Added Ability Power scaling to the Damage over Time effect.
    • Added visual effect for enemies afflicted by the Damage over Time effect.
Mainframe
  • Mod: Lifeline
    • Updated Effect 1
      • Reduced Shield recharge delay from 10s5s .
      • Added Shield recharge speed increased by 40% (Now 6s ).
    • Reworked Effect 3
      • Reduces damage from Critical hits by 10% .
General
  • Reduced base Structure from 84007200 .
  • Updated texture of Taurus' weapon in the Hangar.
  • Added Combat Missions for Taurus.
Power Pylon
  • General
    • Removed movement collision from Power Pylon.
    • Improved performance when using Power Pylon.
Mainframe
  • Mod: Bully
    • Updated Effect 1
      • Reduced Shield recharge delay from 10s5s .
      • Added Shield recharge speed increased by 40% (Now 6s ).
    • Reworked Effect 3
      • Reduces damage from Critical hits by 10% .
General
  • Reduced base Structure from 70006000 .
Weapon
  • Mod: Hammer
    • Updated Effect 3
      • Improved Hybrid Grenade cooldown reduction on critical hit from 2s3s .
Leech Gun
  • General
    • Updated description in Loadout.
  • Base Stats
    • Improved Critical modifier from 0.50.7 .
Hybrid Grenade
  • General
    • Updated description in Loadout.
    • Improved visual effects.
    • Updated Hybrid Grenade so Hunters can only be affected by 1 instance the healing effect at a time.
  • Unique Nodes
    • Updated Unique Node 3
      • Hybrid Grenade now restores Shields every 3s .
Mainframe
  • Mod: Stimulant
    • Updated Effect 3
      • Hybrid Grenade's cooldown is now reduced by 3s instead of reset.
  • Mod: Painkiller
    • Updated Effect 1
      • Reduced Shield recharge delay from 10s5s .
      • Added Shield recharge speed increased by 40% (Now 6s ).
    • Reworked Effect 3
      • Reduces damage from Critical hits by 10% .
General
  • Reduced base Structure from 84007200 .
  • Improved Ursus' forward Dash animation.
Missile Barrage
  • Mod: Avalanche
    • Updated Effect 2
      • Reduced Rage gain from damage taken from 3 per 10 0001 per 10 000 .
Glacial Armor
  • General
    • Added Shield critical damage and interruption prevention while active.
  • Mod: Iceberg
    • Reduced base Armor Structure from 70005000 .
  • Mod: Ferocity
    • Reduced base Armor Structure from 50003500 .
Mainframe
  • Mod: Bastion
    • Updated Effect 1
      • Reduced Shield recharge delay from 10s5s .
      • Added Shield recharge speed increased by 40% (Now 6s ).
    • Reworked Effect 3
      • Reduces damage from Critical hits by 10% .
General
  • Reduced base Structure from 77006600 .
Mainframe
  • Mod: Calculating
    • Updated Effect 1
      • Reduced Shield recharge delay from 10s5s .
      • Added Shield recharge speed increased by 40% (Now 6s ).
    • Reworked Effect 3
      • Reduces damage from Critical hits by 10% .
  • Updated Pre-Battle Screen.
  • Improved interaction range of interactables.
  • Updated falling Drop Pods to destroy Energy Domes.
  • Improved visual effects around drop pod drop zones.
  • Added color to the drop pods and towers to show rarity.
  • Updated GPS path tracker on the minimap.
  • Updated the icon for Bounty Hunter contracts.
  • Updated Guard and Scout Drones.
    • Guard Drones now better visually signal when they've spotted a player and are about to fire a Rocket Barrage.
    • Scout Drones now better visually signal when they're scared and going to flee.
    • Guard Drones now look more aggressive in combat.
    • Scout Drones have more contrast and polish in their animations.
  • Updated Towers to require a single interaction to begin capture after that capture will progress as long as a Hunter is in the zone.
    • Capturing will not progress if Hunters from two different teams are present in the zone.
  • Updated Extraction to require interaction to begin capturing.
Domination (Team vs Team)
  • Added Domination Game Mode.
    • Domination is a 6v6 Game Mode where teams will compete to hold control points and reach 1200 points.
      • Stonecutter Keep has 3 control points.
      • Crimson Ridge has 5 control points.
      • Teams receive 5 points after a set amount of time for each tower held .
    • Destroying enemy Hunters also rewards 5 points .
    • Hunters begin at level 5.
    • Drones Kits and Enhancement Cores are not present.
    • Teams start in opposing bases where players also respawn if killed.
      • The Ally Assistance System can still be used after Hunters are destroyed.
      • Upon respawn players will receive a speed boost to get back into the action.
    • Hunters will restore Structure when not in active combat.
    • Hunters will restore ammo faster.
  • Added Domination Queue to Game Mode Menu.
    • Domination takes place on adjusted versions of Crimson Ridge and Stonecutter Keep.
Starfall Harvest
  • Added Starfall Harvest back to Game Modes.
    • Last Stand (PVP) Queue is actually Starfall Harvest (PVP).
  • Updated Shield Dome to be destroyed by dropping Starfall Towers.
  • Updated Starfall Tower drop locations.
  • Updated Starfall Tower types.
    • Removed Debuff Starfall Towers
  • Removed radius limit of Buff Starfall Towers
  • Removed unnecessary Starfall Tower markers.
  • Added physics to Starfall Tower wings.
  • Added Contract Zone.
    • Rogue Drones can spawn in the Contract Zone.
    • Tag Hunt Starfall Tower can spawn in the Contract Zone.
  • Updated Starfall Tower capture time.
  • Updated Starfall Towers to capture slower if capturing team are damaged during process.
  • Updated Extraction Tower to reward Extraction Victory if activated before destroying other teams.
  • Updated Starfall Tower visuals.
Custom Game
  • Added Custom Game
    • Custom Games allow for players to create lobbies to play with friends.
    • Custom Games do not grant any rewards.
    • The Work-In-Progress Glacier Crossing map is available in Custom Game only.
      • Glacier Crossing uses the Last Stand game mode.
    • Custom Game has the following Maps and Game Modes:
Name
Game Mode
Stonecutter Keep
Starfall Harvest
Stonecutter Keep: 3-Point Domination
Domination
Glacier Crossing
Last Stand
Crimson Ridge: 5-Point Domination
Domination
Crimson Ridge
Starfall Harvest
Maryland Heights
Starfall Harvest
  • Updated Teleporters to briefly freeze Hunters after teleportation.
  • Updated destruction to have less impact on CPU if not visible by the Player.
  • Removed Wind on Low quality graphical preset.
  • Optimized VFX of trees to improve performance.
  • Updated foliage interaction with wind.
  • Added 8k sky textures and improved lighting and atmospherics on all maps.
  • Improved color vibrancy on HDR and OLED displays.
Maryland Heights
  • Updated coloring of trees.
Crimson Ridge
  • Added dust wind effect on Crimson Ridge.
  • Updated environment art to support Domination game mode.
Stonecutter Keep
  • Updated rock visuals on Stonecutter Keep.
  • Updated environment art to support Domination game mode.
Glacier Crossing
  • Added Glacier Crossing map to Custom Game options.
    • Glacier Crossing has Day and Night variants that are randomly chosen on battle start.
Highway
  • Added ramps to improve traversal options.
  • Added Hunter Banners - a new way to personalize your Hunters.
    • These are set per Hunter through the Appearance menu in the Hangar.
  • Updated Rarity system to:
    • Grade 1 → Common
    • Grade 2 → Uncommon
    • Grade 3 → Rare
    • Grade 4 → Epic
    • Grade 5 → Legendary
  • Added Bonus Missions.
    • The Bonus Mission interface is viewable on the bottom of the Daily Missions page in the Hangar.
    • Complete 18 Daily Missions in a 7 day period starting from your first Daily Mission completion for extra rewards.
  • Added Account Level above Hunter in the Hangar.
    • Moved Played ID to top right corner when hovering over the Social Bar.
  • Removed New Player Experience.
  • Updated Daily Missions options.
  • Updated text of Daily Missions to state Players receive "Rewards" and not only "Credits".
  • Removed Daily Missions that require earning Credits or Starfall.
  • Removed missions requiring earning Starfall or Credits.
  • Removed BattlePass tab in Hangar.
  • Removed Seasonal Missions.
  • Added "Filter by Name" option in Vault.
  • Removed "You have unclaimed crates!" notification from Hangar.
  • Updated Vault icon in Hangar to always show amount of unopened items.
  • Removed Reroll Mission button.
  • Added Shard to Starfall conversion screen to replace pop-up
  • Removed Glorious Alpha Tester title.
  • Added a Compass to the top of the HUD.
  • Removed Navigation Line to target on Minimap and Map.
  • Added Drones visible by teammates to the Map and UI.
  • Updated Ping marker to no longer follow enemy Hunters if they die or leave view.
  • Updated the location of the 'Ping' icon on interactables.
  • Updated 'Ping' markers to cancel immediately.
  • Removed the System Tree UI from Loadout.
    • For reference Unique Nodes are the following:
    Hunter
    Unique Node 1
    Unique Node 2
    Unique Node 3
    Fenris
    When Blink starts and ends it reloads the weapons of both Fenris and all allies in a 50m radius by 50% . Does not conserve reserve ammo.
    The beams of Plasma Arc have a 10% chance to deal +80% damage.
    Fenris gains an unstoppable Supersprint for 3s after jumping or dashing.
    Heartbreaker
    Sonar Pulse grants 15% damage resistance to allies for its duration.
    Automatically casts Stealth when Heartbreaker falls below 35% Structure. This effect has a 120s cooldown.
    Stealth is applied to all allies within a 75m radius when used.
    Prophet
    Enemies damaged by Sentinel Drone take 12% more damage from Prophet's weapon for 5s .
    Enemies damaged by Vengeance Strike are marked for 10s and can be seen by Prophet and his allies through objects.
    Sentinel Drone heals itself and allies for 1.5% Structure per second in a 50m radius.
    Razorside
    Activating Shield Recharge restores 1000 Shield Points to allies in a 50m radius.
    Enemies hit by the explosion of Frag Grenade take 25% more damage from Razorside's weapon for 5s .
    Activating Shield Recharge causes an explosion that deals damage equal to 25% of Razorside's maximum Shield Points in a 25m radius.
    Taurus
    The Power Pylon reveals enemy Hunters in a 200m radius for 3s after placing it and for another 3s after it expires.
    Taurus creates an explosion that deals 1300 damage in a 22m radius on impact or when Bull Charge ends.
    Destroying a target with Bull Charge does not end the effect. Instead Taurus crashes through the target and the ability duration is refreshed.
    Trenchwalker
    When using a Repair Kit Trenchwalker also restores Structure for allies with 50% efficiency.
    Shooting allies with Leech Gun restores 1250 Structure per shot.
    Hybrid Grenade additionally restores 50% of its heal as Shield Points.
    Ursus
    While Glacial Armor is active Ursus gains an instant and unstoppable Supersprint.
    When the effect of Glacial Armor ends it shatters violently dealing 25% of its remaining Structure to all enemies within a 25m radius.
    Instantly reloads multiple weapon charges at once when starting to reload. Up to 3 charges with a 12s cooldown.
  • Updated Hangar background.
  • Removed Shop button from the Hangar.
  • Updated layout of the buttons at the top of the Hangar.
  • Updated layout on the Skins screen.
  • Removed tooltip when hovering over "Add player to group" plus button.
  • Removed side panel from Hunter unlock screen.
  • Updated the font on the Loading screen.
  • Added 'Enter' hotkey shortcut to confirm for Login button Best Settings screen and Greetings pop-up.
  • Added Licensing information to the 'Esc' menu.
  • Updated localizations of legal texts.
  • Added show Game Performance Data toggle to Settings.
  • Moved the locations of the logos on the Settings screen while playing in Korean.
  • Added depth of field to crates in the Vault.
  • Updated interaction text to "Press" instead of "Hold".
  • Updated in-battle Stats tab to now show Ability information.
  • Added prompt for dropping consumables to the in-battle HUD.
  • Updated order of consumable items on the in-battle HUD.
  • Added highlight effect to all interactables except for Enhancement Cores to show which one is targeted for pickup.
  • Updated the full screen Map to close automatically when firing using abilities or taking damage.
  • Updated opposing movement inputs to cancel each other out if used together.
  • Added functionality for the 'R' key to be rebound for any input action.
  • Added rebinding for consumable items.
  • Added Zoom Aim Sensitivity settings.
  • Renamed "Exponential" setting for Gamepad Response Curve to "Standard".
  • Updated Resolution Settings to disable when in Windowed Fullscreen.
  • Added Exit Game button and hotkey to the Login Screen.
  • Updated In-Battle Menu to match the visual style of the Hangar Menu.
  • Updated "Return to Hangar" pop-up to match the visual style of the Hangar Menu.
  • Added Virtual Cursor for Gamepad users.
  • Updated Special Kit binding on Gamepad to tap Down on the D-pad.
  • Added new voiceover Fenris Heartbreaker Prophet Razorside Trenchwalker Ursus and Weaver when:
    • Hunter dashes using their last charge.
    • Hunter uses Melee.
    • Hunter lands from a great height.
  • Added sound effects to Legendary Pod.
  • Updated sound of interactions with Colossus' Spear.
  • Updated music sound and voiceover when using Hunter abilities.
  • Updated music to pitch down when AFK the extraction timer begins and when the battle ends.
  • Added additional rustling sounds to tree leaves.
  • Removed one of Heartbreaker's voice lines in the Hangar.
  • Removed Sound Quality Preset from Settings.
  • Removed Announcer Voiceover from Settings.
  • Updated voice line that plays when a support card is used on the player by a destroyed teammate.
  • Removed the Squad Member Destroyed voiceover event temporarily.
  • Added distance limitations for ally Hunter voiceover.
  • Updated cars to loop the fire sound effect when damaged.
  • Updated teammate voiceover sound effects.
  • Added music to Domination game mode.
  • Fixed Heartbreaker's jetpack modules during ADS.
  • Fixed Trenchwalker's spine pistons stretching.
  • Fixed Trenchwalker's weapon clipping when using Melee.
  • Fixed Trenchwalker and Razorside's recoil animation being reversed.
  • Fixed Razorside Gear from New Player Experience not having any stats.
  • Fixed Razorside Mod: Rampart not stating that a percentage shield over the maximum is converted to overshield.
  • Fixed Fenris occasionally not dealing damage to Drones.
  • Fixed duplicate prompts appearing if Ursus died with Missile Barrage active.
  • Fixed Ursus' Unique Node 2 dealing inconsistent damage.
  • Fixed Colossus timer showing 0 when summoned.
  • Fixed Fenris Taurus Heartbreaker and Prophet's abilities on the In-Battle Stats tab.
  • Fixed Subtitles remaining on screen if turned Off while displayed.
  • Fixed Fenris' feathers not standing while Plasma Arc Mod: Thunderbolt is active.
  • Fixed Fenris' reload animation only showing on the left side.
  • Fixed Fenris' weapon only animating one rocket.
  • Fixed Fenris' leg gears spinning in opposite directions during the Repair Kit animation.
  • Fixed Fenris' feet glitching if you look up and move forward.
  • Fixed Weaver's claws twitching during Repair Kit animation.
  • Fixed Taurus' Bull Charge not dealing damage to Energy Domes.
  • Fixed Weaver's Energy Barrier Mod: Assess having a 45s cooldown instead of 50s.
  • Fixed Prophet's Sentinel Drone's ping marker coming up as a waypoint.
  • Fixed Trenchwalker restoring Structure to Teammates with Repair Kits before unlocking the Unique Node.
  • Fixed Ursus' Rocket Launchers detaching from her body while firing.
  • Fixed Razorside's feathers disappearing while inspecting in the Hangar.
  • Fixed Razorside's Frag Grenade and Shield Recharge animation.
  • Fixed Trenchwalker's voiceover not playing in Hunter Training.
  • Fixed Hearbreaker's Mod: Markswoman spawning with 2 magazines instead of 3.
  • Fixed Fenris being able use consumables during the activation and aiming of Plasma Arc.
  • Fixed Taurus' Bull Charge's overlay not disappearing after the ability ends.
  • Fixed Weaver's Energy Barrier from remaining visible even if it was destroyed during its construction.
  • Fixed Ursus' Mod: Ferocity scaling based on base damage instead of level.
  • Fixed Taurus' Mod: Shank scaling based on base damage instead of level.
  • Fixed Fenris' weapon not showing hit markers on Area of Effect damage.
  • Fixed Hunters occasionally being stuck after reviving in Domination.
  • Fixed Prophet's weapon range and fire mode not displaying after unlocking him.
  • Fixed Razorside's Unique Node not doing the correct amount of damage when Shield Recharge is used.
  • Fixed Barriers not correctly absorbing damage done by Razorside's Unique Node when Shield Recharge is used.
  • Fixed Hunters animations glitching when Zoom Aim is spammed.
  • Fixed some instances of the Player crashing when ending the battle leaving Colossus.
  • Fixed animation bug by spamming reload and left mouse button.
  • Fixed Scout Drone aiming settings.
  • Fixed crash related to Drone destruction.
  • Fixed Drone Rocket Barrage audio trigger.
  • Fixed invisible walls on Crimson Ridge.
  • Fixed train wheels twitching on Stonecutter Keep.
  • Fixed consumable hotkeys on Gamepad.
  • Fixed "No Key" on full screen map while using a Gamepad.
  • Fixed Player minimap icon disappearing after dying in Hunter Training.
  • Fixed crash that could occur after a Player started a battle with a disconnected teammate.
  • Fixed crash caused by delayed Pop-ups when starting a battle.
  • Fixed crash caused by shooting vehicles.
  • Fixed Supply Pod opening audio trigger.
  • Fixed Legendary Key icon remaining on Player nameplate after destruction and revival.
  • Fixed both Players in a squad not seeing that they have won by Last Squad Standing if one is currently destroyed.
  • Fixed MVP Animation on Results screen.
  • Fixed some instances of the Results screen not appearing after a battle.
  • Fixed Account Level-Up popup to only appear when there are new rewards.
  • Fixed hotkey buttons in Hangar being visible during the New Player Experience.
  • Fixed misalignment of text in Hangar Menu and Loadout.
  • Fixed Dev Graphics tab appearing in Settings.
  • Fixed Settings menu text spacing not adjusting when Resolution is changed.
  • Fixed "Do you want to apply changes?" prompt appearing in Settings even if no changes were made or changes were already applied.
  • Fixed Players being unable to rebind the "B" and "N" keys.
  • Fixed "Find Best Settings?" pop-up having old UI.
  • Fixed various hardcoded localizations for all languages.
  • Fixed crash due to spamming Ping on the full screen Map.
  • Fixed Drones occasionally not having visuals on their machine gun fire.
  • Fixed Teammates sharing Account Level Player ID Nickname and Ready Status in the Hangar.
  • Fixed Hunters on opposing teams displaying as destroyed on the Teams tab at the start of a battle.
  • Fixed Hangar music playing in battles.
  • Fixed Start Button remaining functional during Hunter Training Loading Screen.
  • Fixed crash caused by finishing a battle with Colossus' spear still in the ground.
  • Fixed characters other than numbers being able to be entered into the level box on the Progression tab.
  • Fixed Salvage Crates names not matching their rarity.
  • Fixed completed Missions not hiding after being viewed once.
  • Fixed Gamepad button prompts adding a circle when interacted with.
  • Fixed Ping markers in the sky on Stonecutter Keep.
  • Fixed Ping wheel not closing.
  • Fixed Ping markers stacking on top of each other.
  • Fixed the Settings overlay screen not displaying in-battle.
  • Fixed the LB/RB button prompts missing from the Settings on Gamepad.
  • Fixed Hunter animations while spamming Zoom Aim.
  • Fixed localization options in the Anti-Aliasing options.
  • Fixed Avatar picture being cropped.
  • Fixed Social pop-up window continuing to show the previous player while searching for a different one.
  • Fixed a crash caused by long or intensive battles combined with Hunter gameplay stats.
  • Fixed Mission tab cropping letters in non-Latin languages.
  • Fixed crash after the end of a Domination battle.
  • Fixed salvage crates not displaying the correct rewards when opened individually.
  • Fixed shader rim lighting effect in low lit areas.
  • Fixed Enemy Sighted voiceover line playing while destroyed.
  • Fixed players occasionally losing control of their Hunter after reviving.
  • Fixed Melee being used to animation cancel.
Go to the original article on the official Steelhunters Steam page