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Trenchwalker Build Battle Medic Build

Trenchwalker Build Battle Medic
Steel Hunters Wiki

Hunter

Trenchwalker

A Hunter with a combat medic loadout, he excels at close-to-medium range combat. His Leech Gun and Hybrid Grenade can heal both himself and his squadmate.

Abilities & Gear

Hybrid Grenade
Launches a grenade which creates an area of effect that heals allies and damages enemies.
Infection
Increases how often damage and healing occur in the area. Upgrading it also gives energy when healing and makes targets that leave the area keep getting damage or healing for a short time.
  • Effect 1: Improves damage tick rate from 0,5 sec to 0.45 sec and healing tick rate from 1 sec to 0.9 sec
  • Effect 2: Every Heal Tick also replenishes 8 Leech Gun Energy
  • Effect 3: Applies a lingering damage or healing effect to targets for 2 sec after leaving the ability area
Leech Gun
Activates a hand cannon with limited ammunition. Damaging enemies restores Structure or heals you a percentage of healing done to allies.
Siphon
Increases Ability Energy. Upgrading it reduces cooldown and also reduces ability energy decay when standing still.
  • Effect 1: Increases ability energy to 680
  • Effect 2: Reduces cooldown from 55 sec to 50 sec
  • Effect 3: Reduces ability energy decay by 50%. Reduces ability energy per shot from 100 to 93.
Mainframe
Core System that enhances stats and abilities. Use Mods to unlock unique effects and synergies.
Stimulant
An offensive Mod that overcharges structures, boosts damage against enemy summons, and resets Hybrid Grenade cooldown.
  • Effect 1: Enables structure overcharge up to 10% structure over maximum
  • Effect 2: Ability damage increased by 10% to the enemy summons
  • Effect 3: Resets the Cool Down for Hybrid Grenade when a teammate is revived.
Burst Carbine
A burst-fire rifle that operates best at medium range. Solid damage per volley but low rate of fire.
Hammer
Boosts your ability power. Upgrading it reduces Leech Gun cooldown when you deal damage and also shortens the Hybrid Grenade cooldown when you land critical hits.
  • Effect 1: Increases ability power by 2%
  • Effect 2: Every 1000 damage dealt reduces Leech Gun cooldown by 1 second.
  • Effect 3: Reduces Hybrid Grenade cooldown by 1 second if both shots from a burst are critical hits.
Attack
Defense

System Tree

Guide

To maximize Trenchwalker's effectiveness, consider integrating the following systems into your loadout:

  • Hammer System: Enhances ability power and reduces the cooldown of the Leech Gun and Hybrid Grenade based on damage dealt. This system promotes frequent use of abilities, maintaining pressure on opponents.
  • Stimulant Mainframe: Decreases shield recharge time, improves repair kit efficiency, and provides critical resistance when shields are active. This bolsters Trenchwalker's survivability, compensating for his inherently low health and shields.
  • Siphon for Leech Gun: Increases the energy capacity of the Leech Gun, allowing for prolonged use. It also reduces the ability's cooldown and energy decay, ensuring Trenchwalker can consistently rely on this vital tool.
  • Infection for Hybrid Grenade: Although it has a smaller explosion radius, this modification accelerates the healing rate for allies and applies a lingering damage-over-time effect on enemies who exit the area. Additionally, each healing tick replenishes Leech Gun energy, facilitating extended combat engagements.